Cinderhug, a giant orange Warden in a blue scarf, towers over the player and their Kin in The Kettle Kiln

Project Kinfield

A free-to-play, cozy creature-catching adventure you share with other players.

Start among the stars on the ISV Concordia or deep in the Underworld, befriend nearly 300 Kin, duel your friends, found a faction, build a home in the wild, and follow two roads that meet at the Twinspan.

  • Free to play
  • Windows
  • Coming soon to Steam
  • Playtest from mid-November
  • Next Fest demo in February

Steam Playtest

Sign up for the Playtest

Closed playtests start in mid-November 2026. Press Request Access on the Steam page to sign up: when you're let in, the Playtest appears in your Steam library. It's free and separate from the full game, and it's an early build, so expect bugs and tell us about them.

Steam Next Fest

Play the demo in February

Project Kinfield is taking part in Steam Next Fest, from February 22 to March 1, 2027, with a free demo to play on Steam during the festival. Wishlist it now so it's waiting on your list when the festival opens.

The world

Two roads, one world

High above the planet Kinfield, the ISV Concordia turns through the stars, and once a year the Academy's graduates are chosen by a Kin of their own. Far beneath it, the Underworld lights its lanterns for Oath Day.

Pick your road: from Kinfield Landing to Cozybrook Vale and the Wildwhim Highlands, or through Cinderbrook Deep to the Wildwhim Hollows. Both lead to the Twinspan.

The player beside their partner Kin, a round yellow chick, among autumn trees
You and your partner Kin in Hearthstone Hollow, Cozybrook Vale.
The glowing deck of the ISV Concordia under a dome of stars
The ISV Concordia, where the human road starts.
A lantern-lit market street in the Underworld at night
The Underworld's market street, where the demon road starts.

The Kin

Nearly 300 Kin

Thirteen elements, each strong against three and weak against three. Evolve your Kin at 18 and 36; every final form has its own signature move.

Keep an eye out: one wild Kin in 3,000 wears a rare colour, one in 3,000 is Ascended and glows gold, and the Alphas are bigger and worth five times the coins.

  • 13 elements
  • Evolve at 18 and 36
  • 1 in 3,000 rare colours
A glowing square Seal closing around a wild Kin in a ring of light on the grass
A wild turn battle: the Seal closes round a Kin.

Meet a few of them

Every Cozy Kin has a demon form, met on the Underworld's road.


Combat

Fight your way

Sword and shield, dual daggers, a bow, a space gun, a long plasma sword or a bloom cannon in real-time fights beside your Kin; turn battles with anime-style effects for the duels that matter.

Gear comes in ranks, F to SS: weapons, and armor for your head, body, hands and feet. Fallen Kin drop gear and parts to craft more, and everyone who helped gets their own drops. Refine a piece up to +10: past +5 a try can take a level off, but a piece never breaks. S and SS are mythic weapons that glow while drawn.

Prefer to keep everyone standing? The Bloom Cannon's Healing Beam and darts heal your Kin and the other players in your fight.

Challenge another player to a friendly duel, turn by turn or live, with your own duel intro: nothing is won or lost but your record.

  • 6 weapon kits
  • Gear ranks F to SS
  • Refine to +10
The player with dual daggers drawn beside their partner Kin in an autumn meadow
The dual daggers, one of six weapon kits.
A red spell circle bursting into pillars of fire around a Kin
A turn battle's nova: a spell circle and its fire.
Dewdrop sent out into a glowing duel circle
A player duel: "Go, Dewdrop!"

Online

Together

A shared world in channels: meet other players in the Vale, chat, make friends, team up in parties of up to four, and take on the Wildwhim's open-air bosses.

Clear 26 dungeons, each with its Guardians and a Warden. Every one is newly rebuilt: each room is built around its boss, with open ravines between them under a high cave roof, and once a fight starts a wall of light keeps it on its floor.

Group Self-Found: what you find is yours. A drop that falls while you're in a party can be given, within 24 hours, to the members who were there with you.

Tents, stalls and a campfire at the Traveler's Camp below snowy mountains
The Traveler's Camp.
Sir Gillsworth, a giant pink axolotl Warden, rising from the water as the player and an ice Kin face it
Sir Gillsworth, a Warden, in the Teacup Tide Pool.

Friends and factions

A faction and its own Moon

Add friends and see where they are in any zone. Found a faction, and it gets a Moon of its own to dig, build on and grow.


World events

The Comet Carnival

About every half hour, the Comet Carnival invites everyone online to one of its events. Accept and it takes you there, then back to where you were.

Events pay Comet Tickets, shared by all your characters, with more for the top three. Spend them on carnival decor for your home, Refine Stones, comet glow colours for your hoverboard and a title. The Carnival's performers fill every empty place and play to win, but the prizes are only ever for players, and your Kin watch from the stands.


Homes and lifeskills

A home in the wild

Claim a plot, build it piece by piece, paint it and open its windows, decorate it, and let your Kin live there and lend a hand.

Mine, chop, forage, fish, farm, craft and cook.

The player beside a wooden house built on its plot in a green meadow
A home in the wild, built on its plot.
The player fishing at a river under blossoming trees
Fishing in the Wildwhim Highlands.

Your look

Make it yours

A character creator for humans and demons, up to six characters, and a Customize button to change your look wherever you stand. Capes, skirts and long coats swing as you move.

Paint your own clothes in the Design Studio, make your own duel intro, and build your own hoverboard in the Hoverboard Workshop.

The player riding a hoverboard along a road at dusk with an ice Kin running beside them
The hoverboard.
The character creator's hair page, a character with green hair in front of it
The character creator.
The Design Studio: a colour palette and pattern tools beside the player in a starry outfit
The Design Studio.

The Design Studio

Design your own clothes

Open the Design Studio from the menu and paint your own clothes on a model of your character, then wear them in the world. Everyone around you sees what you made.

Planned for later: the Design Market, where you can list a design for other players to buy and keep most of each sale. Copies of someone else's design are refused, so what you make stays yours.

The Hoverboard Workshop

Build your own hoverboard

Open the Hoverboard Workshop from the quick-menu bar once you have your board, watch it turn on the stand as you work, and save. Other players see the board you made as you ride past.


Free to play

Free to play, fair to play

The whole game is free. The shop sells looks, never power.

  • Nothing in the shop changes stats, catch odds, Seals or experience.
  • Coins are earned in play, never sold.
  • No paid random items: everything is bought directly, at a shown price.

How it's made

An experiment in what AI can make

How far can AI go in making an online MMO? Project Kinfield is one person directing Claude Code, Anthropic's coding agent, which writes the game, its servers, its tools and its tests.

Counted on 1 November 2026.


What's next

The road ahead

  1. NowThe Steam page is up, and Playtest sign-ups are open: press Request Access on the Steam page.
  2. From mid-November 2026Closed playtests on Steam.
  3. February 22 to March 1, 2027Steam Next Fest, with a free demo to play during the festival.
  4. March 2027A Kickstarter, with the whole game playable for free while it runs.
  5. Late July to mid-August 2027The free-to-play launch.

These are planned dates and they may move. The Steam page always has the latest.