A free-to-play, cozy creature-catching adventure you share with other players.
Start among the stars on the ISV Concordia or deep in the Underworld, befriend nearly 300 Kin, duel your friends, found a faction, build a home in the wild, and follow two roads that meet at the Twinspan.
- Free to play
- Windows
- Coming soon to Steam
- Playtest from mid-November
- Next Fest demo in February
Steam Playtest
Sign up for the Playtest
Closed playtests start in mid-November 2026. Press Request Access on the Steam page to sign up: when you're let in, the Playtest appears in your Steam library. It's free and separate from the full game, and it's an early build, so expect bugs and tell us about them.
Steam Next Fest
Play the demo in February
Project Kinfield is taking part in Steam Next Fest, from February 22 to March 1, 2027, with a free demo to play on Steam during the festival. Wishlist it now so it's waiting on your list when the festival opens.
The world
Two roads, one world
High above the planet Kinfield, the ISV Concordia turns through the stars, and once a year the Academy's graduates are chosen by a Kin of their own. Far beneath it, the Underworld lights its lanterns for Oath Day.
Pick your road: from Kinfield Landing to Cozybrook Vale and the Wildwhim Highlands, or through Cinderbrook Deep to the Wildwhim Hollows. Both lead to the Twinspan.
The Kin
Nearly 300 Kin
Thirteen elements, each strong against three and weak against three. Evolve your Kin at 18 and 36; every final form has its own signature move.
Keep an eye out: one wild Kin in 3,000 wears a rare colour, one in 3,000 is Ascended and glows gold, and the Alphas are bigger and worth five times the coins.
- 13 elements
- Evolve at 18 and 36
- 1 in 3,000 rare colours
Meet a few of them
Every Cozy Kin has a demon form, met on the Underworld's road.

Emberpip 
BrimpipEmberpip's demon form 
Teacupling 
TeacurselingTeacupling's demon form 
Twinklet 
TwinklimpTwinklet's demon form 
Dewdrop 
Balloonie 
Oinklet 
Swirlet 
Boolet 
Quokkle
Combat
Fight your way
Sword and shield, dual daggers, a bow, a space gun, a long plasma sword or a bloom cannon in real-time fights beside your Kin; turn battles with anime-style effects for the duels that matter.
Gear comes in ranks, F to SS: weapons, and armor for your head, body, hands and feet. Fallen Kin drop gear and parts to craft more, and everyone who helped gets their own drops. Refine a piece up to +10: past +5 a try can take a level off, but a piece never breaks. S and SS are mythic weapons that glow while drawn.
Prefer to keep everyone standing? The Bloom Cannon's Healing Beam and darts heal your Kin and the other players in your fight.
Challenge another player to a friendly duel, turn by turn or live, with your own duel intro: nothing is won or lost but your record.
- 6 weapon kits
- Gear ranks F to SS
- Refine to +10
Online
Together
A shared world in channels: meet other players in the Vale, chat, make friends, team up in parties of up to four, and take on the Wildwhim's open-air bosses.
Clear 26 dungeons, each with its Guardians and a Warden. Every one is newly rebuilt: each room is built around its boss, with open ravines between them under a high cave roof, and once a fight starts a wall of light keeps it on its floor.
Group Self-Found: what you find is yours. A drop that falls while you're in a party can be given, within 24 hours, to the members who were there with you.
Friends and factions
A faction and its own Moon
Add friends and see where they are in any zone. Found a faction, and it gets a Moon of its own to dig, build on and grow.
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Friends
See your friends online in any zone, with where they are, their level and their party. Invite one to your party from anywhere, or appear offline.
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Factions
From level 25, found a faction of up to 100, with a tag under every member's name, ranks from Recruit to Leader, and a Faction chat that reaches every member online, in any zone.
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Your faction's Moon
800 m across, with planet Kinfield in its sky. Craft a Moon Pick and dig mountains, caves, ore, crystals and meteorites, 90 m down. Build your faction's hall in the safe crater and bring friends along as guests.
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Objectives and the Moon Storm
Each week brings three Faction Objectives that grow your Moon: a bigger safe crater, the Moon Forge, then the Beacon. Every Monday the Moon Storm puts the land back, with the veins and meteorites in new places.
World events
The Comet Carnival
About every half hour, the Comet Carnival invites everyone online to one of its events. Accept and it takes you there, then back to where you were.
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Hold the Line
Keep the Comet Lantern lit against waves of Kin. Everyone fights at the event's level, so anyone can join in.
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The Hoverboard Race
Three laps of the Carnival's track, with prize boxes on the way: a Custard Pie, a Taffy Puddle, a Confetti Rocket, a Balloon Shield or a Firework Boost, and stronger prizes for the riders behind.
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Safe Spot Shuffle
Dance on the party floor, and be in a glowing circle when the music stops.
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The Gathering Rush
A patch springs up out in the field: gather all you can before it's gone.
Events pay Comet Tickets, shared by all your characters, with more for the top three. Spend them on carnival decor for your home, Refine Stones, comet glow colours for your hoverboard and a title. The Carnival's performers fill every empty place and play to win, but the prizes are only ever for players, and your Kin watch from the stands.
Your look
Make it yours
A character creator for humans and demons, up to six characters, and a Customize button to change your look wherever you stand. Capes, skirts and long coats swing as you move.
Paint your own clothes in the Design Studio, make your own duel intro, and build your own hoverboard in the Hoverboard Workshop.
The Design Studio
Design your own clothes
Open the Design Studio from the menu and paint your own clothes on a model of your character, then wear them in the world. Everyone around you sees what you made.
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Pick a piece
21 pieces take a design: T-shirts, hoodies, jackets and tunics, jeans, joggers and skirts, sneakers and boots, hats, a backpack and a scarf.
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Paint it
Colour each part of the piece, lay on one of 14 patterns, and add stickers, words in three fonts and brush strokes. Mirror them across, stack them in layers, undo and redo.
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Wear it
Save a design to your wardrobe and put it on. Your designs show on you everywhere, and you can turn off other players' designs in the settings.
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Free to start
Fill, stripes, dots, checks, fades and twelve starter stickers are free. More sticker and pattern packs, the brush, text, glowing ink and extra layers are looks in the shop: they never change how you play.
Planned for later: the Design Market, where you can list a design for other players to buy and keep most of each sale. Copies of someone else's design are refused, so what you make stays yours.
The Hoverboard Workshop
Build your own hoverboard
Open the Hoverboard Workshop from the quick-menu bar once you have your board, watch it turn on the stand as you work, and save. Other players see the board you made as you ride past.
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Shape it
Pick one of eight deck shapes and its pods: Twin Rings, a Core Disc or Quad Jets.
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Colour it
Colour the top, the trim, the pod shells and the glow in any colour you like, from the swatches, with sliders or by colour code, and set the glow from Dim to Blazing.
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Paint the underside
A painter of its own for the board's underside: a brush, an eraser, stickers, words in three fonts and a background colour.
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Ride it
Ride the skatepark, grind the rails, and race it in the Comet Carnival, where tickets buy comet glow colours for your board.
Free to play
Free to play, fair to play
The whole game is free. The shop sells looks, never power.
- Nothing in the shop changes stats, catch odds, Seals or experience.
- Coins are earned in play, never sold.
- No paid random items: everything is bought directly, at a shown price.
How it's made
An experiment in what AI can make
How far can AI go in making an online MMO? Project Kinfield is one person directing Claude Code, Anthropic's coding agent, which writes the game, its servers, its tools and its tests.
- 33days since the first commit
- 2,010commits
- ~266,000lines of C# written since day one
- 1,131automated test methods
Counted on 1 November 2026.
What's next
The road ahead
- NowThe Steam page is up, and Playtest sign-ups are open: press Request Access on the Steam page.
- From mid-November 2026Closed playtests on Steam.
- February 22 to March 1, 2027Steam Next Fest, with a free demo to play during the festival.
- March 2027A Kickstarter, with the whole game playable for free while it runs.
- Late July to mid-August 2027The free-to-play launch.
These are planned dates and they may move. The Steam page always has the latest.















